Tuesday, April 19, 2011

finishing up

So now our project is finally coming to a close, it is really time to get going.  Our team has created a poster, which looks fantastic.  Brittany is putting together an awesome prezie for our final presentation.  Staci and I are finishing up graphics, and Jaime has already done with her tasks.  Today Staci and I plan on implementing the rest of our graphics.  That includes adding a small  animation for each of the magic spells (lightning, fire, and heal).  I have just drawn the graphics for the lightning that we will implement.  A little cloud will appear, and then the lightning will flash two times.  It will be very simple, but it is going to be fun to have some sort of reaction when the player hits the lightning button.  There is already a fire graphic in the code, so I will use that for our implementation of fire.  Lastly, for heal I thought that we could just have little stars flash a couple of times.  After this, our group is done with coding and it just comes down to the presentation and submitting our code.  I hope that we can have it done by the end of the day, but We will definitely have it done by Thursday. 

Tuesday, April 12, 2011

Discovering of fire

I have finally completed the bones graphic I was working on.  Now, whenever a player dies, a small pile of bones appears in its place.  I think that it adds a fun visual for the game that was lacking before. 

Now that I have completed the bones thing, I need to move onto my next task which is to add a fire graphic when the player uses the fire attack.  I think that the concept is very similar to how I added the bones graphic.  It should not be too difficult, so I would like to have it done by Thursday or Friday.  Then I need to do the same thing for lightning, attack, and heal.  Once I figure out how to do the fire one, the rest should follow quite easily.

The semester is zooming by though, so I need to make sure that I stay on top of my tasks or I will be swamped at the end.  I am really happy with our group's progress, and I think that we've already made an impact on the game and the project in general.

Tuesday, April 5, 2011

Graphics

Staci and I have been working on adding some more graphics to the game.  After fiddling around for a few hours in the code, we were able to figure out how to add images onto the game.  This is actually a big breakthrough because now we will be able to implement our ideas.  The thing we are working on now is adding an image of bones after an enemy is killed.  Jaime wanted to add a puddle of blood, but we thought that might be a big gruesome for fourth graders.  We have already added a temporary image for when an enemy dies, and it is in the correct spot.  I just need to draw an image of bones in photoshop so that we can replace the temporary image.

After this, we are going to look into how to add a fire image when the player uses the fire attack.  This should be fairly similar to what we're working on now, so hopefully it will go smoothly.  I would like to have the bones done by Thursday, and the Fire done by next Thursday.