Thursday, March 3, 2011

Project Goals

We have been looking at Fortune Hunter now for a while.  We were able to fix the scan bug, and now we need to think about what we want to complete by the end of the semester.  First, there is one more bug that is listed on the bug tracker, although I think that there are definitely some more bugs.  This bug deals with getting stuck in one of the rooms.  This will be a difficult bug to fix because in order to test it, we must play through to that room each time.  This could take quite a while, and it will get really frustrating.

We found another bug that we would like to fix.  This involves the enemies' images.  The color black in the enemies shows up transparent.  After investigating this issue, I saw that there is a method convert alpha.  This changes the alpha (transparency) of a given color.  This allows you to have a character drawn on a certain color background, and then get rid of it to allow the actual game's background to show through.  There must be a call to convert black to an alpha of zero, which makes it transparent.  We could probably go through the code, find it, and fix it, but I think there might be a simpler solution.  If we were to go into photoshop and change all of the black to a very dark grey, it would look practically the same.  However, the dark grey would not be converted to an alpha of zero, so the image would remain intact.

Other possible features that we could work on would be to add visual elements to the battle scenes. For example, I think that it would be cool to have a simple fire image flash when a fire spell is called.  I saw that there was actually a fire image already in the source code, but I'm not sure what it's used for currently. Since the graphics are very simple in the game, I don't think that it would be too hard to add a simple 2D images into the game. We would just need to look into how the images are drawn onto the scene.  Once we figured out how to do one, it would be simple to add images for the other attacks such as lightning.

I hope that we are able to make some good contributions to Fortune Hunter.  I think that if we stick to fixing things that are not out of our comfort zone, then we will be able to make an impact on the game.

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